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Hammers
of Fate, Patch 1.4, its Effect in
Multiplayer
[11/21/06]
With
Each Patch Things Get Better with
Multiplayer
The random de-synching bug seems to
have been eliminated entirely with 1.4,
which is good news for all players who take
time to play multiplayer homm5 online.
Hammers of Fate
Expansion, now available in all stores, is
well worth the purchase -- not just because
of new Campaigns & Maps, but for its
enhancements in Multiplayer. One of
the most important being simultaneous
turns -- reducing player wait time
significantly. The new faction (Dwarven
Fortress) has some unique strategies behind
it, with the runic
spell system to discover. Caravans,
originally implemented with homm4 is now
available, along with new terrain tiles make
for improved aesthetics. The random
map generator is not all that good
however, but player-made templates may
change that in the future.
Subtournaments: Warlords, Speeddeamon,
Hero
[10/24/06]
With over 700
games on record, its time for Subtourneys
Many players have asked
about the subtournaments, and clans.
Unfortunately because of the generally lower
activity for homm5 (than was expected) --
there isn't enough player power to make
subtournaments truly competitive. The
simpler ones, however, may work. So
Warlords is
now open, where players challenge each other
for 'the shields', and its very limited on
rules. Then, in the next few weeks,
Speeddeamon
&
The Hero
will open, both which reduce playtime length
and are more realistic for tourney play at
this point (especially with the sync errors
still plaguing players on UBI's matching
servers).
500 Games, Patch 1.3, New Maps Page
[09/21/06]
With 1.3
comes the Map Editor, so We Can Make
Multiplayer Maps
With the
1.3 patch
out last week, we now have a fully working
map editor. Players are starting to
experiment with the mapmaking tools, and
Jb239 is already busy putting out H5
versions of popular H3 maps. Therefore
there is a new
Maps Page
link to the right, where new maps for ToH
multiplayer can be downloaded.
Instructions on how to submit maps or
install them, visit the
Maps Page.
ToH has passed the 500
games mark for Homm5, but we hope
that the rate of games played will only
increase once new multiplayer maps become
the norm.
AT LAST! The Multiplayer Patch Is Out
[07/20/06]
The
Multiplayer Bugs are Gone -- Full Complete
Games are Possible Now
You can download the
version 1.2 Patch
HERE.
Tried and tested it -- there are no more
crash bugs, de-synching bugs, or save bugs
with the new patch. So you can expect
to start and finish a
multiplayer game without worrying
about any of these issues anymore.
Take note though that any saves you have
under version 1.0 or 1.1 will not work with
the 1.2, it will revert the game back to the
older version. So go to UBI's matching
service and GET GAMING! Perhaps the
Tournament can
truly begin as of today.
Other Modifications include a few gameplay
tweaks, along with a
Hall of Fame so you can actually get
a score when you finish the solo maps or
campagins, making it worthwhile to push for
the higher difficulty levels.
New Players & Veterans Meet -- Some Tips and
Rules
[06/22/06]
Land of the
Outcasts Map & Quick Combat Mode
As we wait for the
multiplayer patch to facilitate improved
connections/gaming, several players have
discovered that the
Land of the Outcasts map is a
quick and easy
way to play & defeat new more inexperienced
players. In many cases,
rushing on the
5th day of the
first week, thus winning a game in less than
an hour. Because this
trick is being
abused, all
squire or
higher ranked
players get their ranking points adjusted on
playing this map -- to
max of 5 points per win.
Quick Combat --
a great new feature that all players should
enable on their multi games, because each
time you have a battle, it will calculate if
you win or lose, and how many casualties.
It allows for faster
gaming, and if you don't like the
quick combat results, it lets you play it
manually. Sometimes the quick combat
can do you a better battle than if you did
it yourself :)
Gaming Still Slow... Waiting for the 'Right
Patch'
[06/09/06]
The First
Patch Is Out, But No Multiplayer Fix
It is now available on
the
mainsite of
UBISoft -- however it is all about single
player fixes. So the problems players
report on finishing games in Multiplayer is
not fixed with this patch.
Rumor is set that the big multiplayer fix
will be sometime in
July. Multiplayer Games are
still playable to finish in many cases, but
for many, the crash bugs ends games early.
Many hardcore veterans wait for this fix, as
well as the map editor, where
Tournament-specific maps will spice up the
game. Then we can hope for the Random
Map Generator...
***Also,
it seems that the
patches are only available at the
annoying subscription
and money-hungry
banner-heavy sites, so for those who
want the
US patch,
its
available
Here,
fast, and
trouble free.
Multiplayer ToH Games on the UBISoft Servers
[05/26/06]
Helpful Ways
to Sift Through the Chaos
Now with most people
getting their
pre-orders of Homm5, the multiplayer
gamerooms are filling up with over
200 players at
any time. Most are not very serious
about playing a full game, and pop in & out
of rooms without any real desire to spend
more than an hour playing. Here's some
suggestions on
getting a game started:
-
When signing up
an account to the Ubi server, wait
5 minutes or reboot after install
of the game, because the
password file
on the Ubi hosting server might take as
long as 5 minutes to write your account
to it to allow you to login. Even
when you try to log in, the servers are
starting to get bogged down, and it may
take a while just to get into the Ubi
rooms.
-
Once there, lets make
Ranked Room 1
the place ToH
players meet -- why?
Because it is the always the busiest
room, but also the best way to introduce
new potentially serious player to ToH's
advanced ranking system.
-
If you're hosting, open a room with 'ToHeroes.com
Game' and
password protect it with 'toh'
if you want. The problem is that
you cannot be in the chat area when you
open up a room, which is a weakness of
the Ubi matching rooms compared to what
veterans were used to (Zone, Gamespy,
etc).
-
Its strongly recommended that you make
sure you have at least
5 hours time
to play when you decide to open a room,
so you can finish the game in one
sitting. Continuing from saves is
troublesome for now, as the host must
email their saved game to the guest and
then the guest must place it in their
saved game directory.
-
Fortunately,
it is somewhat
impossible to cheat by looking at
saves or using trainers for now, which
is a plus for hardcore ToH gamers.

Do
they even know what they are
holding in their hands? |
Let the Games Begin!
[05/19/06]
Multiplayer Gaming is Now
Officially Open For Homm5 ToH
Players may
report
their games for
ToH
rankings points now;
while most people will get their
copy in a few days, there is
already some multiplayer gaming
trickling into the Ubisoft
Gamerooms. There are
currently 5 'Ubi
Ranked' and 5 'Training'
rooms for Homm5 gaming, it is
recommended to play in the
ranked rooms, so you have not
only stats here on ToH, but on
their own rankings server.
Remember that
Duel
games are
NOT played for
rankings on ToH.
As
activity increases over time,
the first subtournaments
Clans &
Warlords will open.
Play with honor, and enjoy the
game, even if there are balance
issues that may need patching
over time. |
Welcome to Tournament of Honor - Heroes V
[05/15/06]
A new season: THE place
for Heroes Multiplayer Online
So it begins, a new game, to bring
an influx of new players with potentially
unprecedented activity.
New players
visiting ToH for the first time or
veterans
refreshing themselves should visit the
New
Player Rules & Info Page.
ToH has been updated with a new look, more
streamlined/efficient setup, automation
enhancements & improved aesthetics.
For those returning, notice some
changes/advancements:
-
Player Lookup &
Statistics now show a registration #
-- This is to allow players to see how
new or old the player is to ToH.
The lower the registration number, the
longer the player has been with ToH.
-
The great
Hall of Fame returns
-- Top 100 most prestigious players are
listed there. It is automated in
real time. Visit this page to see
some of the top players in Heroes III-V
history, whether they are active or not.
-
User Profile Access --
You can now change your name, email
address, password, and most importantly,
add an avatar
to your rankings & statistics. You
can also visit this page if you forgot
your password.
-
The side counter
-- Keeps track of how many games
reported & players registered in the
database.
-
Cash Prizes
-- At end of season, the
Caesar
Grand Finalist will win
$1000 in
Cash. The top ranked player
at the end of season will win the ToH
GrandMaster's
Award of $500
in Cash. There may be more prizes
as well, for other subtournaments
including the Clans.
-
ToH Clans
-- New clans system allows for full
freedom in play -- top veterans of past
clans get some perks.
Once it is figured out
if there is a user-friendly map generator,
and players do start building multiplayer
maps, there will also be a new
maps page
present in the sidebar
menu.
Veterans:
Also check your
veteran icons,
make sure they are all accounted for, and
prestige values are correct. Use the
Records & History
page to cross-check your past.
Note: The Veteran icons addition will not be
completed until the 19th of May.
Heroes III & IV Seasons' End
[04/28/06]
The
Veteran Icons Carry Over
All Barons through Emperors will recieve
veteran icons, which will carry over to
Heroes V seasons. They represent veterancy, and also will add to your
prestige and give you a potential place in
the Hall of Fame.
Heroes V Has
Gone Gold! [4/20/06]
So... the wait is over. The released
date is confirmed for May 19th. Expecting a tremendous
influx of activity the in the first few months after the
release of the game -- ToH will be
closing on April 28th,
and reopening a few days before the release of the
game. Expect a new look, and automation prepared for
homm5. All records & history will remain intact as it
has since the first season in 1999. Expect to be
awarded the following Dragon/Wyvern icons for this
season's standings:
 |
Emperors |
 |
Lords
1800 & over |
 |
Lords
1799 & lower |
 |
Legionnaires
1600 & over |
 |
Legionnaires
1599 & lower |
 |
Barons
1400 & over |
 |
Barons
1399 & lower |
Waiting For Heroes V [4/06/06]
As activity goes down in Homm3 & 4,
both new players and veterans alike wait for the release
of Homm5. Once news arrives that the game has gone
gold, ToH will close for 2 weeks to prepare for Homm5.
There will be a new look & some modified automation when
it opens a few days before Heroes V's release. ToH is
expected to burst with renewed activity, with a
tremendous influx of new players, and veterans returning
to the scene. As for the art contest, submissions will
remain open (extended) until ToH closes for its new
look.
ToH
Homm5 Art Contest [3/01/06]
With Heroes V's release no earlier
than May, ToH is preparing for the new game with
improved automation and a new look.
Inspired by
Nival's art contest, we
are looking for some good artists to submit
homm5-related artwork for the mainpage image map, and
subtournaments. As for a general idea of what we are
looking for in a mainpage image map, simply look to the
mainpage image above, or our older
black dragon image for
the past season.
Prizes are
$500 if the image is used
for the mainpage, and $200
for every image used for subtournaments. The new look
will revert to a 'darker' feel
with a black background, so keep that in mind, as well
as keeping the image not too cluttered, as space will be
needed for text and menu buttons. Contest ends on
March 31st, and payment is
made via check or western union. Contact
admin@toheroes.com for
any more details & artwork submission.
Some amazing talent
was shown in Nival's art contest, and it would be nice
to have some original work applied to the upcoming Homm5
ToH Season.
The future of ToH and Online Heroes Gaming?
[09/20/05]
Players have
asked as to what will become of ToH when
Homm5 arrives. Well
definitely a lot of good things, the site will once
again have a new look to
it, along with a brand new season
that should usher a tremendous amount of new activity.
The
automation for this site
was designed to handle a lot of traffic, but the
dissapointment called HeroesIV never allowed ToH to rise
to its full potential. Now with HommV we have high
hopes of a return to the days of Season III where 100s
of games were being played a day.
Right now the
player database has nearly 22,000
members, with all records & history intact. So
when the move is made to Heroes V on its launch
(realistically sometime around February 2006) all
veteran dragon/wyvern
icons will follow through
for those concerned (along with Caesar titles). But we
expect a tremendous influx of new
players by that time...
Looks like
Ubisoft will have its own
matchmaking
service (like zone, gamespy)
so most if not all ToH gaming will go on there. It is
also rumored that they may have their own ladder setup
as well. But ToH is where its at... we promise :)
Ensuring Heroes V Will Be The Game We Want to Play! [1/25/06]
According to the community of
Beta Testers and Fans
following the development of HommV, there is a lot of
balancing,
bugs &
gameplay changes needed
before the game is released. But the corporate
pressures to release the game on time before March is up
may risk the quality & playability of the game.
So the communities have set up petitions to hopefully
get enough pressure to direct the attention of the
powers-that-be to extending the development time. Here
is a list of the forums supporting the petition:
Ubisoft Forums
• The Genie's Lamp
Announcement and
Forum Thread
• Celestial Heavens
Announcement and Comments
•
Gamespot Forums
• La Torre de Marfil
Announcement and Comments
• The Oracle League
Announcement and Comments
•
Guardian's Grove Forums
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