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Large

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Random

Remixs

 

Template Name

Possible Sizes

Author

Description

#of Rates

Avg. Rating

Last updated

Around A Marsh XL Zilonite 4 players only, relatively speedy game, designed specially for
allied wars. Shortcuts to other players are guarded pretty tough, yet few
nasty pathways through the swamps may open an opportunity for surprise attack.

-

N/A

Updated
01.Sept.2003

Balance M-L-XL-U Zilonite  

 

Very harsh template for expert players with major emphasis on
balance between both players. No utopias, no major arties. Both players have an
access to second town (no fort) of same alignment, yet quick double build will
be hard.

-

N/A

Update:
06.August.2003

Blockbuster

M-L- XL

Midnight

Richness: Average
Variation of block template. Meeting in a treasure zone is also possibe.

-

N/A

Update: 02.June.03

Cube

M+U - XL+U

Midnight

Richness: Rich. Open map design. Each zone is in contact with 3 other zones (hence the shape of a cube in design). Start area is rich. Other areas average. The occasional utopia but certainly not loaded

-

N/A

Update:
02 Aug 03

Extreme

L,XL

Midnight

Richness: Average to Rich

Big Bad Battles. Should not use fly/DD

-

N/A

Update:
02 Aug 03

Extreme 2

L, XL

Midnight

2 Players
Richness: Average
More Big Bad Battles. Should not use DD/fly/orb inhibition, or Castle town.

-

N/A

NEW
02.Aug.2003

 

Frozen Dragons

XL Only Zilonite Richness: average. Both players will have at least month of intense preparations before they will see first dragons of the frozen dragonhell… Template for all fans of long games with big battles and unpredictable outcome. - N/A Update:
19.Oct.2003

Gimli's Revenge

M - L

Haile73

Mod of Dwarven Tunnels. Necro and Conflux disabled. Starting town has fort - 2nd town not. 2nd town isn't allways same town type as starting town. Players are seperated by at least 4 zones

-

N/A

24.Nov.2002

Jebus Cross

M - XL+U

Bjorn190

A Random version of the popular crisscross series, well suited for allied random games. Very rich and big starting area makes for a good to go game. The center is even richer than your area, you will find tons of relics and boxes for example. *Note that monsters are not set to strong, so there will be weaker guards than normal*

 

-

N/A

29.Dec.2002

Marathon XL-XL/U Midnight 2 Players
Richness: Average

Feel like a 10 hour game and battles with huge armies? Then this is the template for you. Lots of towns allows both players to double build when the wood/ore becomes available. Massive treasures in middle zones (3 interlinked zones). No shortcuts.

   - N/A 31.May.2003

Midnight's Mix

M - XL/U

Midnight

This revolutionary mix of multiplayer random templates brings the "unknown" back into randoms. Template information has been replaced by common random rules. There are many new templates that do not exist anywhere except in the mix. Many indicators of a particular template have been removed, and terrain is more random. Size ranges from M to XL/under. While most templates are 2 player only, there is also a small selection of 2v2 templates.

-

N/A

NEW!

16.Sept.03

Oceans Eleven

M+U - XL

Haile73

11 Zones - each with 1 town. Only centerzone and startzones have a fort. Conflux and Necro disabled. Players are seperated by at least 5 zones. Zone guards get harder and more treasures can be found the closer you get to middle.

Richness: Rich

-

N/A

26.11.2002

Panic

L - L/U - XL

Midnight

Richness: Poor to average.
Multiple paths and shortcuts to enemy. Requires astute resource management, a tough map to master. Good for sneak attacks. No relics possible except from tombs.

-

N/A

Update:
02 Aug 03

Reckless

L - XL+U

Midnight

Richness: Average to Rich
A mad template filled with treasures. You will often meet the other player in the treasure area before you are strong enough to take the big boxes and arties. So scout killing and suprise attacks will be an important tactic to guard the treasure

-

N/A

Update: 22.01.2003

RoadRunner XL Only Midnight Richness: Average
The first "open" custom template. No guards on any roads, portals or mountain passes, except by random treasures blocking your way. Expand as fast as you can.
02 June 03

Schaaf's World

L - XL

Motorschaaf

A random version of the Popular Map Showdown 3. Necro + Conflux disabled and players allways start on grass. Middlezone(desert) is rich and big guards must be killed to get there - richness of startingzones is average. No under recommended.

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N/A

26.Dec.2002

Skirmish M, M/U, L Midnight Richness: Rich
If you think a fast game is a good game, then this is your template. Primarily designed for medium maps. Expect to meet in week 3.
- N/A Update
02 Aug 03
SuperSlam L-Xl IrnWill This template is designed for Powermonger players that like to expand FAST and STRONG. Each Player's Super Zone is loaded with nice stuff including a town type and level6-7 dwellings. Expect to meet week 4-6.
- N/A New!
29Aug03

Triad

L - XL

Midnight

Richness: Average
3 player free for all map. Can break into a treasure area in middle, but will have to see off any other players who will be meeting there too.

-

N/A

Update: 22.01.2003

True Random L-XL-U Zilonite Not rich in resources and at the start will be fairly hard.
However there is a possibility to face some really wild things later on.
Template is designed for players who love balanced random games with an element
of true random within.
 
- N/A

Update:
06.August.2003

Vortex

XL

Midnight

3 or 4 players ONLY.

Do you try to take the tower and hives in the middle, or hang back to avoid fights and build strength? Designed for reasonably quick turns and early battles. Should not use fly/DD.

-

N/A

31.May.2003

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