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Template Name |
Possible Sizes |
Author |
Description |
#of Rates |
Avg. Rating |
Last updated |
| Around A Marsh | XL | Zilonite | 4 players only, relatively
speedy game, designed specially for allied wars. Shortcuts to other players are guarded pretty tough, yet few nasty pathways through the swamps may open an opportunity for surprise attack. |
- |
N/A |
Updated 01.Sept.2003 |
| Balance | M-L-XL-U | Zilonite |
Very harsh template for expert players with major emphasis on |
- |
N/A |
Update: |
Blockbuster |
M-L- XL |
Richness: Average |
- |
N/A |
Update: 02.June.03 |
|
M+U - XL+U |
Richness: Rich. Open map design. Each zone is in contact with 3 other zones (hence the shape of a cube in design). Start area is rich. Other areas average. The occasional utopia but certainly not loaded |
- |
N/A |
Update: |
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Extreme |
L,XL |
Richness: Average to Rich Big Bad Battles. Should not use fly/DD |
- |
N/A |
Update: |
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Extreme 2 |
L, XL |
Midnight |
2 Players |
- |
N/A |
NEW 02.Aug.2003 |
| XL Only | Zilonite | Richness: average. Both players will have at least month of intense preparations before they will see first dragons of the frozen dragonhell Template for all fans of long games with big battles and unpredictable outcome. | - | N/A | Update: 19.Oct.2003 |
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Gimli's Revenge |
M - L |
Haile73 |
Mod of Dwarven Tunnels. Necro and Conflux disabled. Starting town has fort - 2nd town not. 2nd town isn't allways same town type as starting town. Players are seperated by at least 4 zones |
- |
N/A |
24.Nov.2002 |
Jebus Cross |
M - XL+U |
Bjorn190 |
A Random version of the popular crisscross series, well suited for allied random games. Very rich and big starting area makes for a good to go game. The center is even richer than your area, you will find tons of relics and boxes for example. *Note that monsters are not set to strong, so there will be weaker guards than normal*
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- |
N/A |
29.Dec.2002 |
| Marathon | XL-XL/U | Midnight | 2 Players Richness: Average Feel like a 10 hour game and battles with huge armies? Then this is the template for you. Lots of towns allows both players to double build when the wood/ore becomes available. Massive treasures in middle zones (3 interlinked zones). No shortcuts. |
- | N/A | 31.May.2003 |
M - XL/U |
This revolutionary mix of multiplayer random templates brings the "unknown" back into randoms. Template information has been replaced by common random rules. There are many new templates that do not exist anywhere except in the mix. Many indicators of a particular template have been removed, and terrain is more random. Size ranges from M to XL/under. While most templates are 2 player only, there is also a small selection of 2v2 templates. | - |
N/A |
NEW! 16.Sept.03 |
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Oceans Eleven |
M+U - XL |
Haile73 |
11 Zones - each with 1 town. Only centerzone and startzones have a fort. Conflux and Necro disabled. Players are seperated by at least 5 zones. Zone guards get harder and more treasures can be found the closer you get to middle. Richness: Rich |
- |
N/A |
26.11.2002 |
Panic |
L - L/U - XL |
Richness: Poor to
average. |
- |
N/A |
Update: |
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Reckless |
L - XL+U |
Richness: Average to
Rich |
- |
N/A |
Update: 22.01.2003 |
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| RoadRunner | XL Only | Midnight | Richness: Average The first "open" custom template. No guards on any roads, portals or mountain passes, except by random treasures blocking your way. Expand as fast as you can. |
02 June 03 | ||
Schaaf's World |
L - XL |
Motorschaaf |
A random version of the Popular Map Showdown 3. Necro + Conflux disabled and players allways start on grass. Middlezone(desert) is rich and big guards must be killed to get there - richness of startingzones is average. No under recommended. |
- |
N/A |
26.Dec.2002 |
| Skirmish | M, M/U, L | Midnight | Richness: Rich If you think a fast game is a good game, then this is your template. Primarily designed for medium maps. Expect to meet in week 3. |
- | N/A | Update 02 Aug 03 |
| SuperSlam | L-Xl | IrnWill | This template is
designed for Powermonger players that like to expand FAST and STRONG. Each Player's Super
Zone is loaded with nice stuff including a town type and level6-7 dwellings. Expect to
meet week 4-6. |
- | N/A | New! 29Aug03 |
Triad |
L - XL |
Richness: Average |
- |
N/A |
Update: 22.01.2003 |
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| True Random | L-XL-U | Zilonite | Not rich in resources and at the start will be
fairly hard. However there is a possibility to face some really wild things later on. Template is designed for players who love balanced random games with an element of true random within. |
- | N/A | Update: |
Vortex |
XL |
3 or 4 players ONLY. Do you try to take the tower and hives in the middle, or hang back to avoid fights and build strength? Designed for reasonably quick turns and early battles. Should not use fly/DD. |
- |
N/A |
31.May.2003 |