Defend Your Country and Bring Pride to your Nation
ROUND 2.1  - Border Skirmish
REPORT ALL GAMES TO SINDY

Round 2 Battles & Invasion Info 

  • Bordering countries will automatically be matched according to their proximity, and will be listed above as well as on the tactical map.  Extra players may choose additional secondary borders to invade.
  • First round will be the Border-Skirmish:  matched up countries/players play one game to see who wins the border skirmish.  Winner of the border skirmish will then be allowed to do an invasion of the enemy country in the next round.
  • A successful invasion will add the invaded country to their territories.
  • It is possible, however, in the border skirmish phase, to ALLY.  Alliances require mutual loss of one chance point, but protects their countries from each other until every last country is assimilated, and they are the last two standing.
  • All games will have 2 week deadlines, and a forefit means losing the battle.  However, playing faster means greater results and expansion for country, so increased activity is recommended.
  • Note: it is possible to lose one's homeland, but to have already taken another country and still be active in nations!
   TOH Nations 
World Conqurerors

+30 Prestige Points Per Participant
Plaque Presented in Hall of Fame and Rankings
$300 Dollars distributed evenly among Participants
*Final round Participants for the country recieve the cash, 
all voters for the country whether they played or not get the plaque.
TOH Nations 
Continental Powers

+15 Prestige Points Per Participant
Plaque Presented in Hall of Fame and Rankings
*all voters for the country whether they played or not get the plaque.

back to main tournament page