Rules & Information
Begins Monday June 9th
24 Lands to Conquer. Goto TACTICAL MAP
Individual Players control and fight for each land.
1 Prestige will be gained for each land win.
Once all lands are randomly given out, the first Lord of each land can name the land. This name will remain for all time.
Each land will be assigned its own unique map. This map will stay with that land and MUST be used when you are defending it.
Anyone caught using maps not assigned will be removed from tourny and remanded to Honor Council.
4 Lands have wild card maps. Wild card Lands means owner can choose ANY map from the list of maps in this tourny.
Land defenders DO NOT have to accept all challenges. However, you must accept challenges from any adjacent lands.
Players who do not own a land are called Invaders. They can attempt to enter the land tourny via the 4 wild card lands.
Land owners that own any of these 4 lands must accpet all challenges from any Invader.
Only 1 Challenge and/or Attack can be in progress at any given time. So if you challenge someone you cannot accept another challenge for your land or attack from that land since it is on the table and could be lost in another match. etc. Please ask Jinxer if you are in doubt or do not understand this rule....
All games will be played on Advanced Difficulty.
Game time limits: 4-6 mins. Defender chooses.
Defender always Hosts. Colors are decided between players. If players cannot agree then Tourny Co-ordinator ( Jinxer ) will assign colors. If the disagreement pertains to one of Jinxers matches, then ZUD will be impartial and decide.
All games MUST be reported thru TOH win/loss. Choose " Lands" option.
Register for open lands: Jinxer@wcnet.org